However, it is notable that there is no similar set of 3D model file loaders. Project LodeStone will attempt to solve that problem. It turns out that this is actually much harder than just writing down some file parsers because there is a wide range of renderers, game engines and scene graph API's to load the models into.
Rough order of business should be:
LodeStone is now at step (3) and step (4) will begin at the Scene Graph BOF at SigGraph 2002 on Tuesday at 6:15pm.
Dirk Reiners (from the OpenSG group) has started on a first prototype called "LodeStone v0.1".
If you are interested in supporting LodeStone (either as a developer, a loader writer or a scene graph author), please read the project manifesto.
Mailing Lists are:
email@example.com firstname.lastname@example.org email@example.comYou can subscribe from the SourceForge project page here.